Argyle
Argyle is a puzzle game with a revolutionary twist! Destroy as many tiles as you can by rotating diamond shape groups into matching colors. But, use caution! Each rotation costs one turn, and when your turns run out it's game over. Earn extra turns by scoring big points. How high can you score before all your turns are gone?
Argyle was designed to be an experiment in tile matching, strategy and aesthetics. I wanted to use the touch screen controls to enable the user to twist tiles into place, rather than using a traditional match-3 swipe mechanic. The game allows for a limited number of moves, but creating big chain combinations results in the game awarding moves back to the player, which I felt created a very deep, methodical experience for the player which values long-term planning over quick decision making. I also wanted the game to have a vintage feel to it, which I achieved using a combination of Photoshop, Illustrator and Maya.
Software used
- Unity; Adobe Illustrator, Photoshop, Maya; Audacity
Responsibilities
- art direction
- game design
- sound effects